News — D20 modern

D20 Past, a perfect way to expand your RPG world into the days of future... well, past

D20 Modern Wizards of the Coast

While at GenCon a few years back I picked up a copy of D20 Modern’s D20 Past supplement for a $1.00. Yep, a solid buck and this book was mine. Honestly, I wasn’t sure if I’d ever use it, but I had to at least add it to my D20 Modern collection. Luckily, I was playing a small campaign in my Gun Kingdoms setting and got to employ one of the prestige classes from this book with a player. It worked well, and although we’ve since switched to the much less time consuming [on my end at least] Savage Worlds...

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Gamma World D20 Player's Handbook, oh what could have been...

D20 modern Gamma World Jeff Laubenstein Tim Truman

Rolling D20s for Gamma World might sound odd, considering how the system has evolved over the years, but because of the D20 boom of the early 2000s, there is a rather substantial Gamma World edition based around the mechanic. Today, to continue my Gamma World series, I’m going to look at the art of the Sword & Sorcery’s release of Gamma World D20. Based on the D20 Modern core rules by Wizards of the Coast, this edition is a nice collection of rules that feel a bit forced and not as lovely as I’d like considering the source material.The artwork,...

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D20 Future: Star Frontiers in 2004 but also the 'new wave' of industry art...

D20 Modern Star Frontiers Wizards of the Coast

I’m a big fan of Star Frontiers, which is strange because I’ve only ever played in a single campaign of it in my life. Still, that Alpha Dawn Elmore cover always drew me in, and I have everything ever produced for it just because I love to look at it, flip the pages, and imagine ‘what could have been’ if I’d just had more opportunity and drive to make something happen in this game. Instead, I played the hell out of Robotech, but that is another story.Anyway, back to Star Frontiers. In 2004 Wizards of the Coast produced D20 Modern’s...

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D20 Modern, a game of anime art and strong mechanics

D20 modern Wizards of the Coast

There was a point in time when there were so many D20 games being released I had no idea what was in the marketplace.  It was during those days that I completely missed D20 modern by WotC.  Several years after its initial release, and certainly after it had already gone out of print, someone on some long forgotten forum suggested I use D20 modern if I didn’t want to try to readjust my gaming world’s current D&D 3.5 model to Shadowrun for a one-shot distant future adventure. I ended up taking their advice and my gaming experience has been better...

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