News — Rick Berry

Bug City: True horror for the Shadowrun setting

FASA Larry MacDougall Laubenstein Rick Berry Shadowrun

There is only one time in my life when I can recall actually be scared when it came to a game supplement coming out.  I’m not sure if this was just about that particular time of my life, the fact that I was obsessed with the game in question, or that it struck some primal cord, but for whatever reason, the rise of insect spirits in Shadowrun truly freaked me out, from Queen Euphoria, to The Universal Brotherhood, and at last to Bug City. Today, I’m taking a look at the art from the latter, Bug City, which was produced...

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Earthdawn Core: A sad reminder of what could have been...

Earthdawn FASA Janet Aulisio Jeff Laubenstein Rick Berry

In the beginning, there was Shadowrun… and it was good.  Then, in 1993, FASA created Earthdawn as the semi-precursor to their breakout cyberpunk hit.  Much like the world of Conan reflects an age of Earth long forgotten, Earthdawn filled this same pre-history, which I have to say was infinitely cool considering the story from which Shadowrun was born.  However, somewhere along the line FASA took a turn that would unfortunately doom the game to a moderate hit that fell quickly into mediocrity.  To me, FASA had no concept of its own OGL, and thus failed to realize that the game...

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