News — Savage Worlds
Deadlands: Hell on Earth Reloaded
‘There Came a Reckoning…’ The year is 2097, but the future is not our own.Some great words from the intro to Deadlands: Hell on Earth reloaded [2012] from Pinnacle Entertainment Group. This is the Savage Worlds, a mechanic that I love more than perhaps anything save AD&D 1E [and that is a tough call], and this alternate reality setting is about as much fun as you can have. Combining the Wild West with a hell-born apocalypse that begins almost a hundred years in the future, it is a supreme mash up of all types of cool storylines.Still, I’m here to...
The Hellfrost Player's Guide, a love of ice, snow, and role-playing
Today I’m going to take a look at the Triple Ace Games production of the Hellfrost Player’s Guide. Released in 2009 for the Savage Worlds setting, this core book comes in at 128 pages, in hardcover, and was written by Paul ‘Wiggy’ Wade-Williams & Snowy [who I assume is his cat]. Now for any of you who read my blog regularly, you know that I’m a huge fan of Savage Worlds. To me, it is probably the most Gamemaster friendly mechanic I’ve ever experienced, and as my time is more limited the older I get, running in such a setting...
Tour of Darkness: All along the watchtower... creatures await!
Each year, when my high school gaming buddies and I get together for an uninterrupted week of gaming, we always like to schedule in a game of Tour of Darkness. It has become tradition since the game came into our possession back in 2008. My personal DM, Mark Timm, is a huge fan of war, pretty much any war, but certainly Vietnam holds a special place in his heart. And, since he’s also an evil DM, and loves Cthulhu, so setting a horror campaign actually IN Vietnam was too much for him to resist. I finally managed to pick up...
Savage Worlds: A veritable gumbo of good artwork
Ok, of all the game mechanics I’ve ever played [and there are A LOT!] I’m going to say here, in print, for the very first time, that there is nothing I like better than Pinnacle Entertainment Groups Savage Worlds. I once had the pleasure of a forty second conversation with creator Shane Hensley and he unabashedly admitted that he’d designed the system because he was a lazy DM. Ah, a man after my own heart! Seriously, the game is incredibly fast, SO EASY TO CREATE SCENARIOS AND ENEMIES ON THE FLY, and absolutely gitch in allowing players to use a...