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GW6 Gamma World: Alpha Factor; another odd fail...
I have a love of Gamma World that can be traced back to my Cold War infatuation with nuclear oblivion, so make no mistake that I take a good deal...
GW6 Gamma World: Alpha Factor; another odd fail...
I have a love of Gamma World that can be traced back to my Cold War infatuation with nuclear oblivion, so make no mistake that I take a good deal...
Artist Spotlight: The Art of Stephen Fabian #1
Today marks the start of my ‘Featured Artist’ posts here on Art of the Genre. This will be a continuing series, and as it is all about the art, there...
Artist Spotlight: The Art of Stephen Fabian #1
Today marks the start of my ‘Featured Artist’ posts here on Art of the Genre. This will be a continuing series, and as it is all about the art, there...
Tour of Darkness: All along the watchtower... c...
Each year, when my high school gaming buddies and I get together for an uninterrupted week of gaming, we always like to schedule in a game of Tour of Darkness. ...
Tour of Darkness: All along the watchtower... c...
Each year, when my high school gaming buddies and I get together for an uninterrupted week of gaming, we always like to schedule in a game of Tour of Darkness. ...
Dragon #65: My very first 5 star rating... nuff...
When you go back this far, back to September 1982, it is nearly impossible as a lifelong gamer not to review the entire magazine and just stick to the artwork. ...
Dragon #65: My very first 5 star rating... nuff...
When you go back this far, back to September 1982, it is nearly impossible as a lifelong gamer not to review the entire magazine and just stick to the artwork. ...
Boot Hill: A game that still finds a way fill a...
Back in 1975, Gary Gygax’s partner at Tactical Studies Rules was the notorious Brian ‘Buckshot’ Blume, a twenty-five year old gamer who had helped Gygax fund TSR with his father’s...
Boot Hill: A game that still finds a way fill a...
Back in 1975, Gary Gygax’s partner at Tactical Studies Rules was the notorious Brian ‘Buckshot’ Blume, a twenty-five year old gamer who had helped Gygax fund TSR with his father’s...
Robotech: After the Apocalypse; Building an RPG...
I started playing Robotech in 1986/87 and it has been a game that helped define what it was for me to create worlds as a gamemaster. Typically, science fiction doesn’t...
Robotech: After the Apocalypse; Building an RPG...
I started playing Robotech in 1986/87 and it has been a game that helped define what it was for me to create worlds as a gamemaster. Typically, science fiction doesn’t...