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The After the Apocalypse strategy card game; Building an RPG #3
I’ve certainly spent a lot of years doing a lot of things inside the gaming field, each time trying to one-up my last project. That is the way evolution works, the seemingly organic investment of time and energy into making yourself and your products better. For me, this goes back to that first RPG, but there have been other projects outside the role-playing genre that have also captured my attention and time along the way. One of these is a card game I began toying with back in probably 1993. It has had many different incarnations over the last twenty...
Bug City: True horror for the Shadowrun setting
FASA Larry MacDougall Laubenstein Rick Berry Shadowrun
There is only one time in my life when I can recall actually be scared when it came to a game supplement coming out. I’m not sure if this was just about that particular time of my life, the fact that I was obsessed with the game in question, or that it struck some primal cord, but for whatever reason, the rise of insect spirits in Shadowrun truly freaked me out, from Queen Euphoria, to The Universal Brotherhood, and at last to Bug City. Today, I’m taking a look at the art from the latter, Bug City, which was produced...
Robotech Southern Cross: A truly fun place to set a campaign
I love Robotech, plain and simple, but there is certainly a special place in my heart for the 2nd Robotech War, or Southern Cross. Now certainly this isn’t because it is the ‘best’ of the Robotech series, and arguably it is the weakest of the three [or four if you count Sentinels] but I love Southern Cross because it was my first Robotech campaign that I got to run as Gamemaster. My old DM Mark ran both Macross and Invid Invasion, but this one was all for me, and I took great pride in making it something special. In fact,...
Dragon #285: A time-capsule of a time before 'the change'
Dragon Magazine Larry Elmore Wizards of the Coast
There is always a vast wealth of behind the scenes stuff going on in each and every Dragon Magazine. Seriously, if you take a look at the inner workings of Dragon, much like layers of sedimentation on an archaeological dig, you’ll find a wealth of information about the industry as a whole. Dragon #285 is a perfect example of this. Published by Wizards of the Coast in July of 2001, it is a time-capsule of a dying era of art in the RPG industry. Art Directed by Peter Whitley, this magazine shows just what art was becoming before the full...
CAS1: Cairn of the Skeleton King, an OSR legendary treasure!
Jim Holloway OD&D Pied Piper Publishing
Today I’m taking a look at the 2006 Pied Piper Publishing OD&D module CAS1: Cairn of the Skeleton King. Now you all know that I love me some OSR goodness, and having Robert J. Kuntz putting out anything dealing with adventures that reflect the crunchy goodness of the early 1980s is too good to be true. CAS1 truly delivers on all fronts, and as a perfect module for middling characters [4-7] it is high up on my list of great things in the genre. The module contains two challenging scenarios that deal with a rising threat of the undead, and...