News — R.K. Post

Manhunter Megaverse, what you all need to help flesh out a SF campaign!

R.K. Post Rifts

Today I’d like to discuss one of my all-time favorite science fiction RPG supplements, the Manhunter Megaverse Source Book for the Rifts setting.Produced by Myrmidon Press in December 1994, this book was under license with Palladium Books and goes completely bonkers on art and content. In fact, the book is so good it certainly outclasses the core Palladium Rifts books it is supposed to support! I have to say, I’m sad Myrmidon Press didn’t last because they do both beautifully rendered and incredibly thought provoking work, but understanding the financial side of the business, there is no way a garage...

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Alternity: Player’s Handbook... why wasn't this Star Frontier 3rd Edition?

Alternity R.K. Post Todd Lockwood TSR

I really have no idea what the business concept behind TSR’s late-run science fiction RPG, Alternity, was.  Perhaps they’d long ago abandoned or lost the rights to Star Frontiers, but it seems incredibly odd not to do a revamp of that universe since it already had a strong fanbase and solid universe. Whatever the case, Alternity was created in 1998 and failed almost as quickly as TSR’s bottom line before being salvaged from the scrap heap by Wizards of the Coast.  Although the staff at TSR survived [roughly], Alternity did not, and the game has become more of an oddity...

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Planscape: The art of the Modron March

Planescape R.K. Post TSR

When people who know artists think about Planescape, they typically think of Tony DiTerlizzi.  That makes sense, as he pretty much made his name as a fantasy artist with this TSR product line, but certainly he wasn’t the only artist to participate in it. Today, I’m going to look at another artist who helped define a small piece of the game, R.K. Post.  Now certainly Post isn’t known for Planescape, as Magic the Gathering is his bread and butter, but he did do some great work for many TSR products as one of the final members of the TSR ‘pit’...

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Taking on the art of the Juicers from Rifts

Palladium R.K. Post Rifts

In 1996 Palladium’s real bread and butter had stopped being Robotech and its fantasy RPG and turned into Rifts.  By the mid-90s the company had produced ten Rifts supplements in the line, the tenth being The Juicer Uprising and I have to say I was pretty taken with it.  Not necessarily because of the broken game mechanic that were Juicers, but the fact that the book itself was a very fine piece of artistic creation. Written by C.J Carella, the Juicer history involved in the supplement is strong, and even with the horrors that are inherent to the Palladium system...

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