FOLIO #27 [PDF EDITION]
The first dungeon of The Virgin Mine has been conquered, but now the misfit collection of adventurers must move on to the next challenge, The Lair of the Serpents. News has also spread among the mercenary companies around the labyrinth that these new adventurers employ spell-casters, something to this point unheard of among the delvers of the mine. First these tales were dismissed as rumor, but now there are powerful brigand lords who seek proof that there may be secrets yet uncovered within the mine that only the new company may know. Can the party make it to their next objective intact? Once inside, will they be able to overcome the reptilian menace that has taken root inside its halls? Stories told round the drinking hole of the mine camp tell of a terrible bullywug king, a fallen sacrificial pyramid of the lizardmen, and the endless traps of mischievous kobolds. Mighty warriors call out the ‘beast of the lair’, a kind of primordial serpent from a lost age of the jungles that surround the mine, as well as man-eating toads, bleeding fungi, and titanic serpents that lurk among the twisting natural caverns. Surely within the newest dungeon there are more incredible treasures to be found, as well as mystic ingots that are so sought after in the Imperial Capital of Nextyaria, but can the party uncover them while staying alive? These are the questions faced in Part Two of The Virgin Mine, the Lair of the Serpents.
This adventure module is designed for both 1st Edition AD&D and 5th Edition Dungeons & Dragons formats, for 5 to 7 characters, levels 1-3.