News
Five Fingers: Port of Deceit, truely a steal for any D20 gamer looking for adventure!
Brian Snoddy Matthew D. Wilson Privateer
Little did I realize that when I purchased my copy of Five Fingers: Port of Deceit for the Iron Kingdoms setting that I’d be working for Privateer one day. It now amazes me that as I look over the credits for this particular book I know many of those involved, from the President down to the Continuity expert, but whatever the case, I take great pride in having a look at this particular book on Art of the Genre today.Created for the D20 system in 2006, this was the last supplement for that RPG line from Privateer before they went...
Dragon 174: If you don't know it, you haven't missed much
Today I’m going to take a look at Dragon #174 from October 1991. Now what was I doing in October 1991 you might ask? Hmmm, well, I was in my junior year at Indiana University, living in my first off campus apartment with two roommates, and probably playing WAY too many RPGs. At the time, I’m pretty sure I was doing a good deal of Shadowrun 2nd Edition, some Darksun, Dangerous Journey’s, and of course a bit of D&D in the Forgotten Realms. I was not, however, reading Dragon Magazine, which by that point had fallen off my radar because...
The Drow of the Underdark: When TSR uses FASA artists
Rick Harris Tim Bradstreet TSR
The Drow… certainly an RPG race with infinite possibility and a wide swing of emotion from gamers. I myself liken my days of the Drow to the release of Unearthed Arcana when Drow first became player characters, and those gamers older than me go back to the D Series of modules where this race is concerned. For most, however, the Drow were defined in the Forgotten Realms with the release of R.A. Salvatore’s famed Drizzt series. Whatever the case, the race is here to stay and has made a lasting impact on D&D over the years.Today I’m going to take...
SJA1 Wildspace, a quality product that falls flat on interior art.
Yes, sir, today is a Spelljammer day! Knowing how fun I think this game is [especially if you update it with a bit of Pathjammer like I do] it shouldn’t be a surprise that I enjoy talking about that art from the game.Unfortunately, this game, like several of the ‘B’ lines from TSR gets the great cover treatment and the blah interiors when it comes to art direction.That is the case with SJA1 Wildspace, which was produced in 1990. Written by Allen Varney, with ‘special thanks’ to Aaron Allston and Mike Nystul, this supplement’s content is incredibly well done and...
An interview with David Martin on Black Gate
I interview David Martin today over on Black Gate, you can have a look here.